|
Consumer:
"Free music, dude ... "
"Yea, just go to this site, click links and listen
to tunes."
Creator & their busines partners:
"Hey I created this album and make my living from
people buying my CD's, but now they are ripping me off."
There's the problem in a nutshell.
The creator of content (music in this case)is not able
to control the distrubution of their product any more.
Imagine if Home Depot left their stores open 24x7 with
no cash registers and a few buckets for voluntary payment
by thankful customers. How long would they last? Why
is digital product any different?
To speak up for the consumer, they do have one legitimate
point. They are forced into buying a "package"
even though they only want 1-2 songs. Additionally,
it seems that the media companies want us to believe
we are buying the right to use the content, so why don't
they have a free replacement policy for damaged medium?
The Fractional Transaction, pay per
use model.
A good compromise in this tug-of-war
would require a bit of a shift in expectations and some
growth in technology. Using music as an example, under
the fractional transaction pay per use model, a consumer
always pays, but a very small amount per use (listening
in this case). The consumer also never downloads the
content for local storage, but instead streams it on
demand every time they want to listen and pays the extremely
small amount each time.. Although the exact number is
not important now, let's say the creator charges $0.01
per song per listen.
Under the fractional transaction,
pay per use model:
- Total cost for the consumer to experience content
drops.
- The consumer pays a very small (no brainer) amount
every time they access the content.
- The artist and their partners get paid by each
and every consumer in a constant stream of small payments.
- The motivation for the consumer to "take"
the content is largely diffused by low (no brainer)cost.
- The market for piracy of physical goods is gutted.
- The consumer is not stuck with inferior product
(bad songs on a CD for example).
- Artists and their partners can make the big killing
on popular content.
- Try before you buy changes to "try for almost
nothing".
- Content experiences greater exposure as consumers
are exposed to more product in all industries as the
cost to try is so low.
- Content experiences greater usage as it reaches
basicaly all markets and price points.
- Distrubutors can offer packages of content in an
infinite number of combinations.
- Consumers are not stuck with older versions of
content, but instead get the latest version up to
the minute they click on the link.
- This model can be applied to music, videos, database
searches, software, and all other digital media. No
longer should you pay $300 for a piece of software
that you only need for 1 week, but instead you pay
$.20 every time you start it. If you want to read
a review of a resturant, there is no need to buy the
wole book, instead only read the review of your interest
for $0.10, and come back next week for the next resturants'
review.
It seems that the capitalistic system
works well and the consumer is proposing a more socialistic
system. If people who create do not get rewarded for
their creation, then what happens to a society when
creators loose their motivation to create? My bet is
that the creators quit and do something else, and then,
we have killed some of the geese who lay the golden
eggs.
|